![]() ![]() ![]() ![]() As in the previous version, these moments will be fully playable when Daryon and your team fall asleep at key moments in the narrative (more precisely, in Chapters II and III). The “drama” sequence is now chopped up, broken down and divided into three distinct sequences in the form of nightmarish dreams. Over the past few months, we’ve decided to completely revamp the beginning of your adventure. Whether in terms of design, pacing, storytelling, animations, or its “WTF” feel, the old prologue-Chapter 0-didn’t reflect a fair image of the open-world experience we offer in Edge of Eternity. Over the past three years, we’ve noticed that onboarding new players to our universe has been a major problem. The Lighthouse is freely available from chapter II, so if you are stuck at some point, you can come back anytime later – the world of Heryon has many more treasures to offer! We’ve taken care to create five distinct ambiences, with different biomes of creatures, environments and levels to suit all players. Don’t forget to equip your team members with the five unlockable amulets – they’ll be a great help to you whether you’re climbing the Lighthouse or enjoying the rest of your adventures on the Astryan continent. You will then be given a special amulet to equip in the “Accessory” slot of the “Equipment” menu as a reward. ![]() When the guardian, the final boss of each level, is defeated, the level is permanently saved, while the next is unlocked. It’s up to you to decide whether or not to open them, or risk a pack of creatures descending on you in a corridor… Be careful, though: if your team succumbs before beating the next boss, then you’ll have to restart your ascent from the last checkpoint boss (e.g., if you die on floor 19, you’ll start again on floor 10, but if you die on floor 21, you’ll start again on floor 20). Numerous chests containing valuable equipment for the various members of your team litter the tower’s fifty floors. To help you on your way, random modifiers can make your task easier… or get in the way. ![]()
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